CSS BOX-SHADOW SPECIFICATIONS, BLUR GAUSSIAN PHYSICS & NEON DISPERSION
Technical specifications for W3C CSS Backgrounds and Borders Module Level 3, Gaussian convolution kernels, and GPU compositor efficiency.
1. Syntax Anatomy & Multi-Layer Compositing
A single CSS box-shadow layer accepts up to six parameters: [inset] 〈offset-x〉 〈offset-y〉 〈blur-radius〉 〈spread-radius〉 〈color〉:
- Blur Radius: Rendered using a Gaussian blur algorithm. Per W3C specs, a blur radius of
rcreates a soft gradient spanning twice the radius length. - Spread Radius: Expands (positive values) or contracts (negative values) the shadow's perimeter uniformly in all directions before applying Gaussian filtering.
- Layering Multiple Photons: By chaining comma-separated layers, designers mimic physical light dispersion: an intense tight inner core paired with a wide, low-opacity ambient diffusion plume.
2. GPU Fragment Shader Considerations
Excessive box-shadow blur values on dynamically animating elements trigger full-layer GPU raster invalidations. Keeping spread values compact and combining static box-shadows with CSS transforms prevents mobile frame drops while maintaining rich cyberpunk luminescence.
shadow-[...].